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A Brief Tutorial for Making Animations with Mutatorkammer.

After this tutorial you should be able to reproduce this animation Exactly!:




http://s106.photobucket.com/albums/m278/sockratease/?action=view&current=glynnani.flv



I am going to use a Pre Set Formula for this, so Everyone can follow along.

Open the Library, and highlight Base, then Fractals.  Double Click on the Formula titled "Glynn" to open it in a "Detail View" Window.



 Notice the Horizontal Line in the center.

1

This is easily removed by moving the image slightly.  Just click and drag it a very short distance in any direction.  



Now the image is smooth and ready for Animating!

I always begin by making myself comfortable with the workplace.  I maximize the Detail Window and resize the key areas like this:



I raised the bottom bar because it makes the tabs on the sliders down there easier to "grab" with my dyslexic old eyes.

The three "Bullseye" circles on the right are the interface for altering the fractal.  

They are not clearly labeled, and sometimes vary from image to image in terms of which one does what, but in this case the top one is the equivalent of a "Stretch and Skew" feature.  Clicking in the center and dragging the mouse will stretch or compress the image along that axis.  Straight up or down dragging, for experimenting, will reveal how this parameter effects the image. It assumes a rectangular coordinate system.  If you wish to distort it along Polar axes, look for the little box labeled "Polar" and click it.  The Real and Imaginary parameters are replaced by Angle and Length thus making for an alternate way to "Sculpt" your images.

The next two interfaces effect the image in ways I can't clearly explain.  But I can give easy to follow directions so you can duplicate the sample animation and have the skills needed to make your own!

I'm going to keep this simple, and make an advanced animation tutorial later.

The bottom bullseye (hmmm...  we need a word for these...  I'll call them "Parameter Adjusters" even though it is not the word I want) OK, so it's now the bottom Parameter Adjuster.  Click in the center of that and drag the mouse straight to the right, trying not to move up or down too much.

The image develops a hole, then forms a teardrop shape which extends off screen to the right.

When making mine, I initially had an asymmetric teardrop - like this:





To correct this, if it happens to you, just click in the center of the circle and drag diagonally to the right again.  This will allow you to "slide" the shape into symmetry.



Now, right click on the image to see something like this:



It extends off-screen a little.  You can left click and drag the whole picture into place.

To make an animation out of this is easy.

First, think like an animator!  Make a plan and have a general idea of what you want to do.

A direct interpolation of this metemorphosis would be awkward.  The hole forms rather fast and has some interesting effects as it breaks up!  So we want that part to run slower than the rest of the animation.

In this early stage of Mutatorkammer's development there is no way to edit a "key-frame" so we need to be careful and be ready to start over if a mistake is made!!

The sliders along the bottom are how animations are controlled in terms of timing, while the Parameter Adjusters control the action.

Specifically, we could just tell it to animate this transformation by setting a maximum number of frames, moving the "Frame" slider to the end with the ">|" button, and then open the file menu - choose export animation as sequence - and save!  (compiling the animation for viewing and sharing is an entirely other topic...  for now just download "VirtualDub" from http://virtualdub.sourceforge.net/ and use the image sequence feature to import the pictures, then make an avi animation).

Anyway...  There is a 1,000 frame maximum and I always enjoy getting the most out of anything, so we'll leave the max frames alone (users of older and slower computers  {and impatient people!} may use any ratios of these numbers they like, but the end results will vary from this tutorial!).

The first thing is to reset the image.  If the reset buttons don't restore the image to where you opened it (often the case when one changes the zoom, hopefully this will be addressed in a future release) then you will simply have to close the detail window and open "Glynn" again.

I liked what I saw in that beginning so much I gave it 30% of the animation.  Click and drag the "Frame" slider to around frame 300.



Then move our Paramater Adjuster just like we did in "Practice" but only until just after the hole forms.  I stopped here:



Then move the Frame slider to near the end, I chose roughly frame 850, and adjust the image back to our zoomed out teardrop.



Note that you MUST move the "Frame" slider BEFORE moving the Paramater Adjuster!! Otherwise all this will go in the previous "key frame" and ruin everything!

So...  why not go all the way to 1,000?

Well, with short animations, and at 30 frames per second you don't even get 1 minute out of 1,000 frames, I like to make them loop.  That means the last frame must be identical, or nearly identical, to the first frame.  That way it can loop seamlessly.

To do this in Mutatorkammer is Easy thanks to the reset buttons!

First, drag the slider to frame 1,000.

Then press the reset button over the Paramater Adjuster we used.

This should give an image something like this:



That's pretty close to where we started, but zoomed out too far.

To zoom back in, hold down the Shift Key then Left Click and define a zoom area like this:



That should zoom to an area that looks thus:



A little use of the Stretching and Skewing feature in that first Parameter Adjuster should help get the image more exactly like the first frame.

Compare the first and last frames for similarity with the "|<" and ">|" buttons.

Once satisfied, be sure to move the slider to the first frame (frame zero) before exporting!  Then click on the File Menu and choose  "Export Animation as Sequence" - create a new folder for this so it's easy to work with - and give it a name, then hit save!

Go get a cup of tea or something...  It needs to render 1,000 images now.

When it's done, Mutatorkammer's Work is finished.  Now just find a way to compile it all.  VirtualDub is my choice.  It's free and easy to use.

Just open Virtual Dub after the images render and from it's File menu choose Open Video File.  Below that is a drop down menu for options.  Select Image Sequence, browse to the first image in your folder, and click Open.

VD comes with a codec called "PicVideo M-JPEG VfW" and it works best of the default CoDecs for compressing the file (uncompressed files are HUGE!).

Select it from the "Video > Compression" Menu.

Tell it to save as avi and you're done!

You now have an animation file that should closely approximate the one given as an example!

This is just a rough Draft of my First Tutorial.

Feedback is Welcome and Encouraged!!
I can be contacted at the Mutatorkammer Forum on the Fractalmovies.com Website, FractalForums.com, and some kinky adult websites I'd be better off not mentioning!


More Mutatorkammer Creations:

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Photo Sharing and Video Hosting at Photobucket